Attention, intentions, and the structure of discourse
Computational Linguistics
The active badge location system
ACM Transactions on Information Systems (TOIS)
The world through the computer: computer augmented interaction with real world environments
Proceedings of the 8th annual ACM symposium on User interface and software technology
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Cyberguide: a mobile context-aware tour guide
Wireless Networks - Special issue: mobile computing and networking: selected papers from MobiCom '96
Bridging physical and virtual worlds with electronic tags
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Developing a context-aware electronic tourist guide: some issues and experiences
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
CyberCode: designing augmented reality environments with visual tags
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Sensetable: a wireless object tracking platform for tangible user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating look-to-talk: a gaze-aware interface in a collaborative environment
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Recent Advances in Augmented Reality
IEEE Computer Graphics and Applications
Interacting with groups of computers
Communications of the ACM
The FindIT Flashlight: Responsive Tagging Based on Optically Triggered Microprocessor Wakeup
UbiComp '02 Proceedings of the 4th international conference on Ubiquitous Computing
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
People, places, things: Web presence for the real world
WMCSA '00 Proceedings of the Third IEEE Workshop on Mobile Computing Systems and Applications (WMCSA'00)
GestureWrist and GesturePad: Unobtrusive Wearable Interaction Devices
ISWC '01 Proceedings of the 5th IEEE International Symposium on Wearable Computers
ECSGlasses and EyePliances: using attention to open sociable windows of interaction
Proceedings of the 2004 symposium on Eye tracking research & applications
Estimating focus of attention based on gaze and sound
Proceedings of the 2001 workshop on Perceptive user interfaces
ViewPointer: lightweight calibration-free eye tracking for ubiquitous handsfree deixis
Proceedings of the 18th annual ACM symposium on User interface software and technology
iCam: precise at-a-distance interaction in the physical environment
PERVASIVE'06 Proceedings of the 4th international conference on Pervasive Computing
Reality-based interaction: a framework for post-WIMP interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Augmented reality technologies, systems and applications
Multimedia Tools and Applications
CHI '12 Extended Abstracts on Human Factors in Computing Systems
EyeRing: a finger-worn assistant
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Customizing instructions from smart objects
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
EyeRing: a finger-worn input device for seamless interactions with our surroundings
Proceedings of the 4th Augmented Human International Conference
NailDisplay: bringing an always available visual display to fingertips
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Browsing reality: dynamic contextualization in human scale smart spaces
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
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In this paper we present a framework for attaching information to physical objects in a way that can be interactively browsed and searched in a hands-free, multi-modal, and personalized manner that leverages users' natural looking, pointing and reaching behaviors. The system uses small infrared transponders on objects in the environment and worn by the user to achieve dense, on-object visual feedback usually possible only in augmented reality systems, while improving on interaction style and requirements for wearable gear. We discuss two applications that have been implemented, a tutorial about the parts of an automobile engine and a personalized supermarket assistant. The paper continues with a user study investigating browsing and searching behaviors in the supermarket scenario, and concludes with a discussion of findings and future work.