NETMAN: the design of a collaborative wearable computer system
Mobile Networks and Applications
Wearable computers for field inspectors: Delivering data and knowledge-based support in the field
Artificial Intelligence in Structural Engineering, Information Technology for Design, Collaboration, Maintenance, and Monitoring.
Proactive Instructions for Furniture Assembly
UbiComp '02 Proceedings of the 4th international conference on Ubiquitous Computing
Authoring scenes for adaptive, interactive performances
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
PERVASIVE'07 Proceedings of the 5th international conference on Pervasive computing
Towards interactionflows for smart products
Proceedings of the 2010 ACM Symposium on Applied Computing
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The Internet of Things enables authors to use physical objects for communicating digital content that may influence human decision making. Human experts may employ this novel information channel to deliver instructions concerning an object right where it is needed -- at the object. Eventually, the user of such an object may perceive the object as an expert information source. However, since real-world actions are usually performed in contexts difficult to predict by the author of such instructions, a follower will have to adapt these before application. This article proposes to link knowledge concerning such adaptation with the object as well, and thus to create a two-way communication between expert author and instruction follower.