Eye tracking in advanced interface design
Virtual environments and advanced interface design
Mutual disambiguation of recognition errors in a multimodel architecture
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Interacting with eye movements in virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Identifying fixations and saccades in eye-tracking protocols
ETRA '00 Proceedings of the 2000 symposium on Eye tracking research & applications
Twenty years of eye typing: systems and design issues
ETRA '02 Proceedings of the 2002 symposium on Eye tracking research & applications
Gaze- vs. hand-based pointing in virtual environments
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Principles and guidelines for the design of eye/voice interaction dialogs
HICS '96 Proceedings of the 3rd Symposium on Human Interaction with Complex Systems (HICS '96)
“Put-that-there”: Voice and gesture at the graphics interface
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
A Gaze and Speech Multimodal Interface
ICDCSW '04 Proceedings of the 24th International Conference on Distributed Computing Systems Workshops - W7: EC (ICDCSW'04) - Volume 7
Eye Tracking as a New Interface for Image Retrieval
BT Technology Journal
Guest Editors' Introduction: Energy Harvesting and Conservation
IEEE Pervasive Computing
Efficient eye pointing with a fisheye lens
GI '05 Proceedings of Graphics Interface 2005
Ambient multimodality: towards advancing computer accessibility and assisted living
Universal Access in the Information Society
Use of eye movements for video game control
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Effects of display layout on gaze activity during visual search
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
An innovative framework to support multimodal interaction with Smart Environments
Expert Systems with Applications: An International Journal
Proceedings of the Symposium on Eye Tracking Research and Applications
Hi-index | 0.00 |
We present our current research on the implementation of gaze as an efficient and usable pointing modality supplementary to speech, for interacting with augmented objects in our daily environment or large displays, especially immersive virtual reality environments, such as reality centres and caves. We are also addressing issues relating to the use of gaze as the main interaction input modality. We have designed and developed two operational user interfaces: one for providing motor-disabled users with easy gaze-based access to map applications and graphical software; the other for iteratively testing and improving the usability of gaze-contingent displays.