A gaze-responsive self-disclosing display
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
What you look at is what you get: eye movement-based interaction techniques
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A Model of Saliency-Based Visual Attention for Rapid Scene Analysis
IEEE Transactions on Pattern Analysis and Machine Intelligence
Manual and gaze input cascaded (MAGIC) pointing
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Trials and tribulations of using an eye-tracking system
CHI '00 Extended Abstracts on Human Factors in Computing Systems
Eye Tracking Methodology: Theory and Practice
Eye Tracking Methodology: Theory and Practice
Head movement estimation for wearable eye tracker
Proceedings of the 2004 symposium on Eye tracking research & applications
Eyedraw: a system for drawing pictures with eye movements
Assets '04 Proceedings of the 6th international ACM SIGACCESS conference on Computers and accessibility
Visual attention for efficient high-fidelity graphics
Proceedings of the 21st spring conference on Computer graphics
Use of eye movements for video game control
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Visual attention in 3D video games
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Applying computational tools to predict gaze direction in interactive visual environments
ACM Transactions on Applied Perception (TAP)
Voluntary pupil size change as control in eyes only interaction
Proceedings of the 2008 symposium on Eye tracking research & applications
Snap clutch, a moded approach to solving the Midas touch problem
Proceedings of the 2008 symposium on Eye tracking research & applications
Invisible eni: using gaze and pupil size to control a game
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Gaze and voice based game interaction: the revenge of the killer penguins
ACM SIGGRAPH 2008 posters
Eye-catching crowds: saliency based selective variation
ACM SIGGRAPH 2009 papers
Universal Access in the Information Society - Special Issue: Communication by Gaze Interaction
Gaze and voice controlled drawing
Proceedings of the 1st Conference on Novel Gaze-Controlled Applications
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Welcome to the course: Gazing at Games: Using Eye Tracking to Control Virtual Characters. I will start with a short introduction of the course which will give you an idea of its aims and structure. I will also talk a bit about my background and research interests and motivate why I think this work is important.