A gaze-responsive self-disclosing display
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
What you look at is what you get: eye movement-based interaction techniques
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
EyeDraw: enabling children with severe motor impairments to draw with their eyes
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Use of eye movements for video game control
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Eye Tracking Methodology: Theory and Practice
Eye Tracking Methodology: Theory and Practice
Improving the accuracy of gaze input for interaction
Proceedings of the 2008 symposium on Eye tracking research & applications
Gaze and voice based game interaction: the revenge of the killer penguins
ACM SIGGRAPH 2008 posters
Universal Access in the Information Society - Special Issue: Communication by Gaze Interaction
Gazing at games: using eye tracking to control virtual characters
ACM SIGGRAPH 2010 Courses
Simple gaze gestures and the closure of the eyes as an interaction technique
Proceedings of the Symposium on Eye Tracking Research and Applications
Comparison of eye movement filters used in HCI
Proceedings of the Symposium on Eye Tracking Research and Applications
Gaze tracking and non-touch gesture based interaction method for mobile 3D virtual spaces
Proceedings of the 24th Australian Computer-Human Interaction Conference
EyeSketch: a drawing application for gaze control
Proceedings of the 2013 Conference on Eye Tracking South Africa
Hi-index | 0.00 |
Eye tracking is a process that allows an observers gaze to be determined in real time by measuring their eye movements. Recent work has examined the possibility of using gaze control as an alternative input modality in interactive applications. Alternative means of interaction are especially important for disabled users for whom traditional techniques, such as mouse and keyboard, may not be feasible. This paper proposes a novel combination of gaze and voice commands as a means of hands free interaction in a paint style program. A drawing application is implemented which is controllable by input from gaze and voice. Voice commands are used to activate drawing which allow gaze to be used only for positioning the cursor. In previous work gaze has also been used to activate drawing using dwell time. The drawing application is evaluated using subjective responses from participant user trials. The main result indicates that although gaze and voice offered less control that traditional input devices, the participants reported that it was more enjoyable.