SIGGRAPH '05 ACM SIGGRAPH 2005 Emerging technologies
reacTIVision: a computer-vision framework for table-based tangible interaction
Proceedings of the 1st international conference on Tangible and embedded interaction
Tilting table: a movable screen
Proceedings of the 1st international conference on Tangible and embedded interaction
Organic user interfaces: designing computers in any way, shape, or form
Communications of the ACM - Organic user interfaces
Remote impact: shadowboxing over a distance
CHI '09 Extended Abstracts on Human Factors in Computing Systems
A framework for exertion interactions over a distance
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
Cloth displays: interacting with drapable textile screens
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
An inflatable hemispherical multi-touch display
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
DepthTouch: an elastic surface for tangible computing
Proceedings of the International Working Conference on Advanced Visual Interfaces
Intangibles wear materiality via material composition
Personal and Ubiquitous Computing
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We present an air-contained display medium that can be directly deformed and spatially moved by various physical interaction techniques for interactive games. We first investigated familiar objects in our everyday lives that allow users to easily anticipate the idea of exertion interaction. We then introduce a novel concept of interactive medium, dubbed Inflated Roly-Poly, which consists of an inflated body with a roly-poly structure. This device receives physical input, provides passive haptic feedback and allows spatial interaction. We discuss a number of interaction techniques with game applications on Inflated Roly-Poly that presents an engaging experience through full-body interaction. Finally, we conducted an experience workshop with four participants. The workshop proved that an inflated screen coupled with a roly-poly structure exceeds the capabilities of the rigid touch screens in terms of engagement in physical interaction.