interactions
Layers of Silence, Arenas of Voice: The Ecology ofVisible and Invisible Work
Computer Supported Cooperative Work - Special issue: a web on the wind: the structure of invisible work
Slow Technology – Designing for Reflection
Personal and Ubiquitous Computing
Technology probes: inspiring design for and with families
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Staying open to interpretation: engaging multiple meanings in design and evaluation
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Organic user interfaces: designing computers in any way, shape, or form
Communications of the ACM - Organic user interfaces
Fabric PCBs, electronic sequins, and socket buttons: techniques for e-textile craft
Personal and Ubiquitous Computing
Learning from IKEA hacking: i'm not one to decoupage a tabletop and call it a day.
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Understanding why we preserve some things and discard others in the context of interaction design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Future of Looking Back (Microsoft Research)
The Future of Looking Back (Microsoft Research)
The material practices of collaboration
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Technology heirlooms?: considerations for passing down and inheriting digital materials
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Critical design and critical theory: the challenge of designing for provocation
Proceedings of the Designing Interactive Systems Conference
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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This article describes the development and use of broken probes: prompted processes of degradation that produce unique identifiers with which to associate and retrieve digitally recorded histories. We offer our design and deployment of Broken Probes as a methodology for eliciting insights into how broken objects and acts of breakage may be given new life through their integration with ubiquitous computing technologies. Based on these developments, we introduce the genre of worn media--a variety of computational material with which to frame and critically examine the manifestation of wear among digital things. We end by discussing how the genre of worn media sensitizes designers and Ubicomp researchers to issues of incompleteness, impermanence, and imperfection to help account for the ethical, material, and historical terms of endurance in a digital age.