The information percolator: ambient information display in a decorative object
Proceedings of the 12th annual ACM symposium on User interface software and technology
Phidgets: easy development of physical interfaces through physical widgets
Proceedings of the 14th annual ACM symposium on User interface software and technology
Peek-a-drawer: communication by furniture
CHI '02 Extended Abstracts on Human Factors in Computing Systems
'TSUNAGARI' communication: fostering a feeling of connection between family members
CHI '02 Extended Abstracts on Human Factors in Computing Systems
LumiTouch: an emotional communication device
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Moving pictures: looking out/looking in
SIGGRAPH '05 ACM SIGGRAPH 2005 Educators program
Are you sleeping?: sharing portrayed sleeping status within a social network
Proceedings of the 2008 ACM conference on Computer supported cooperative work
HOMEinTOUCH Designing Two-Way Ambient Communication
AmI '08 Proceedings of the European Conference on Ambient Intelligence
Desiring to be in touch in a changing communications landscape: attitudes of older adults
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interfacing video capture, editing and publication in a tangible environment
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Presence bubbles: supporting and enhancing human-human interaction with ambient media
Multimedia Tools and Applications
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Interpersonal communication involves more than just words. Many forms of communication involve physical acts showing warm thoughts and affection, such as giving flowers or displaying photos. Yet these forms of personal communication are difficult at a distance. In this paper, we describe the concept of devices for communicating affection and thoughts from a distance. We detail two devices that we are exploring to support many of these physical interpersonal interactions-an augmented candy dispenser and a digital picture frame-and discuss design issues we have encountered as we investigate this interesting application space.