Programmable bricks: toys to think with
IBM Systems Journal
KidPad: a design collaboration between children, technologists, and educators
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Designing PETS: a personal electronic teller of stories
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Moose crossing: construction, community, and learning in a networked virtual world for kids
Moose crossing: construction, community, and learning in a networked virtual world for kids
Topobo: a constructive assembly system with kinetic memory
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
C5 '04 Proceedings of the Second International Conference on Creating, Connecting and Collaborating through Computing
Computer support for children's collaborative fantasy play and storytelling
CSCL '99 Proceedings of the 1999 conference on Computer support for collaborative learning
Jabberstamp: embedding sound and voice in traditional drawings
Proceedings of the 6th international conference on Interaction design and children
Exploring the use of tangible user interfaces for human-robot interaction: a comparative study
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sharing stories "in the wild": a mobile storytelling case study
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Dance dance Pleo: developing a low-cost learning robotic dance therapy aid
Proceedings of the 10th International Conference on Interaction Design and Children
TofuDraw: a mixed-reality choreography tool for authoring robot character performance
Proceedings of the 10th International Conference on Interaction Design and Children
A survey on storytelling with robots
Edutainment'11 Proceedings of the 6th international conference on E-learning and games, edutainment technologies
What motivates children to become creators of digital enriched artifacts?
Proceedings of the 9th ACM Conference on Creativity & Cognition
Sharing Stories “in the Wild”: A Mobile Storytelling Case Study Using StoryKit
ACM Transactions on Computer-Human Interaction (TOCHI) - Special Issue of “The Turn to The Wild”
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We introduce mixed physical and digital authoring environments for children, which invite them to create stories with enriched drawings that are programmed to control robotic characters. These characters respond to the children's drawings as well as to their touch. Children create their stories by drawing props and programming how the robotic character should respond to those props and to physical touch. By drawing, programming the robotic character's behaviors, and organizing and negotiating the order and meanings of the props, children's story events unfold in creative ways. We present our iterative design process of developing and evaluating our prototypes with children. We discuss the role technology can play in supporting children's everyday creative storytelling.