Cooperative inquiry: developing new technologies for children with children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Genre taxonomy: A knowledge repository of communicative actions
ACM Transactions on Information Systems (TOIS)
iTell: supporting retrospective storytelling with digital photos
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Interacting with Computers
Point-of-capture archiving and editing of personal experiences from a mobile device
Personal and Ubiquitous Computing - Memory and Sharing of Experiences
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Shapewriter on the iphone: from the laboratory to the real world
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Designing the reading experience for scanned multi-lingual picture books on mobile phones
Proceedings of the 9th ACM/IEEE-CS joint conference on Digital libraries
Mobile Technology for Children: Designing for Interaction and Learning
Mobile Technology for Children: Designing for Interaction and Learning
Children's storytelling and programming with robotic characters
Proceedings of the seventh ACM conference on Creativity and cognition
Proceedings of the 8th international conference on Mobile systems, applications, and services
Experiments in the wild: public evaluation of off-screen visualizations in the Android market
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Further into the wild: running worldwide trials of mobile systems
Pervasive'10 Proceedings of the 8th international conference on Pervasive Computing
Top 11 technologies of the decade
IEEE Spectrum
Designing alternate reality games
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Technology for promoting scientific practice and personal meaning in life-relevant learning
Proceedings of the 11th International Conference on Interaction Design and Children
Sharing Stories “in the Wild”: A Mobile Storytelling Case Study Using StoryKit
ACM Transactions on Computer-Human Interaction (TOCHI) - Special Issue of “The Turn to The Wild”
Storyteller: in-situ reflection on study experiences
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
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Today's mobile devices are natively equipped with multimedia means for children to capture and share their daily experiences. However, designing authoring tools that effectively integrate the discrete media-capture components of mobile devices to enable rich expression remains a challenge. We report results of a study on the observed use of StoryKit, a mobile application that integrates multimodal media-capture tools to support the creation of multimedia stories on the iPhoneiPod TouchiPad. The primary objectives of the study were to explore the ways in which StoryKit enables individuals to create and share personal stories; and to investigate how the created stories themselves might inform the design of mobile storytelling applications. Its results suggest that StoryKit's relatively simple but well-integrated interface enables the creation of vibrant, varied narratives. Further, genre analysis of the types of stories created revealed a surprising volume and diversity of use in educational contexts.