Halo: a technique for visualizing off-screen objects
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
City lights: contextual views in minimal space
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
It's worth the hassle!: the added value of evaluating the usability of mobile systems in the field
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Practical guide to controlled experiments on the web: listen to your customers not to the hippo
Proceedings of the 13th ACM SIGKDD international conference on Knowledge discovery and data mining
Wedge: clutter-free visualization of off-screen locations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Shapewriter on the iphone: from the laboratory to the real world
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Push the study to the App store: evaluating off-screen visualizations for maps in the android market
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
PocketNavigator: vibro-tactile waypoint navigation for everyday mobile devices
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Further into the wild: running worldwide trials of mobile systems
Pervasive'10 Proceedings of the 8th international conference on Pervasive Computing
Sharing stories "in the wild": a mobile storytelling case study
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Release your app on Sunday eve: finding the best time to deploy apps
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
A hybrid mass participation approach to mobile software trials
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Playing it real: magic lens and static peephole interfaces for games in a public space
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
My App is an Experiment: Experience from User Studies in Mobile App Stores
International Journal of Mobile Human Computer Interaction
Sharing Stories “in the Wild”: A Mobile Storytelling Case Study Using StoryKit
ACM Transactions on Computer-Human Interaction (TOCHI) - Special Issue of “The Turn to The Wild”
Hi-index | 0.00 |
Since the introduction of application stores for mobile devices there has been an increasing interest to use this distribution platform to collect user feedback. Mobile application stores can make research prototypes widely available and enable to conduct user studies "in the wild" with participants from all over the world. Previous work published research prototypes to collect qualitative feedback or to collect quantitative attributes of specific prototypes. In this paper we explore how to conduct a study that focuses on a specific task and tries to isolate cause and effect much like controlled experiments in the lab. We compare three visualization techniques for off-screen objects by publishing a game in the Android Market. e.g. we show that the performance of the visualization techniques depends on the number of objects. Using a more realistic task and feedback from a hundred times more participants than previous studies lead to much higher external validity. We conclude that public experiments are a viable tool to complement or replace lab studies.