A design space for multimodal systems: concurrent processing and data fusion
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Cooperative inquiry: developing new technologies for children with children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Rapid ethnography: time deepening strategies for HCI field research
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Genre taxonomy: A knowledge repository of communicative actions
ACM Transactions on Information Systems (TOIS)
The state of the art in automating usability evaluation of user interfaces
ACM Computing Surveys (CSUR)
In the lab and out in the wild: remote web usability testing for mobile devices
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Making Space for Voice: Technologies to Support Children’s Fantasy and Storytelling
Personal and Ubiquitous Computing
Technology probes: inspiring design for and with families
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Environmental Detectives: PDAs as a Window into a Virtual Simulated World
WMTE '02 Proceedings IEEE International Workshop on Wireless and Mobile Technologies in Education
Web usage mining: discovery and applications of usage patterns from Web data
ACM SIGKDD Explorations Newsletter
Towards digital narrative for children: from education to entertainment, a historical perspective
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Bridging the Gap: A Genre Analysis of Weblogs
HICSS '04 Proceedings of the Proceedings of the 37th Annual Hawaii International Conference on System Sciences (HICSS'04) - Track 4 - Volume 4
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 1st ACM workshop on Story representation, mechanism and context
We the Media
Prototypes in the Wild: Lessons from Three Ubicomp Systems
IEEE Pervasive Computing
The case for the narrative brain
Proceedings of the second Australasian conference on Interactive entertainment
The evolution of the international children's digital library searching and browsing interface
Proceedings of the 2006 conference on Interaction design and children
Supporting ethnographic studies of ubiquitous computing in the wild
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
iTell: supporting retrospective storytelling with digital photos
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Interacting with Computers
Point-of-capture archiving and editing of personal experiences from a mobile device
Personal and Ubiquitous Computing - Memory and Sharing of Experiences
CHI '07 Extended Abstracts on Human Factors in Computing Systems
MyExperience: a system for in situ tracing and capturing of user feedback on mobile phones
Proceedings of the 5th international conference on Mobile systems, applications and services
Proceedings of the 7th ACM/IEEE-CS joint conference on Digital libraries
Readability of scanned books in digital libraries
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mobility '07 Proceedings of the 4th international conference on mobile technology, applications, and systems and the 1st international symposium on Computer human interaction in mobile technology
The Magic Box and Collage: Responding to the challenge of distributed intergenerational play
International Journal of Human-Computer Studies
Shapewriter on the iphone: from the laboratory to the real world
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Designing intergenerational mobile storytelling
Proceedings of the 8th International Conference on Interaction Design and Children
Designing the reading experience for scanned multi-lingual picture books on mobile phones
Proceedings of the 9th ACM/IEEE-CS joint conference on Digital libraries
Mobile Technology for Children: Designing for Interaction and Learning
Mobile Technology for Children: Designing for Interaction and Learning
Children's storytelling and programming with robotic characters
Proceedings of the seventh ACM conference on Creativity and cognition
Why it's worth the hassle: the value of in-situ studies when designing Ubicomp
UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
Mobile collaboration: collaboratively reading and creating children's stories on mobile devices
Proceedings of the 9th International Conference on Interaction Design and Children
Proceedings of the 8th international conference on Mobile systems, applications, and services
Experiments in the wild: public evaluation of off-screen visualizations in the Android market
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Analyzing Social Media Networks with NodeXL: Insights from a Connected World
Analyzing Social Media Networks with NodeXL: Insights from a Connected World
Sharing stories "in the wild": a mobile storytelling case study
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Extreme ethnography: challenges for research in large scale online environments
Proceedings of the 2012 iConference
Further into the wild: running worldwide trials of mobile systems
Pervasive'10 Proceedings of the 8th international conference on Pervasive Computing
Top 11 technologies of the decade
IEEE Spectrum
Technology for promoting scientific practice and personal meaning in life-relevant learning
Proceedings of the 11th International Conference on Interaction Design and Children
Hi-index | 0.00 |
Today’s mobile devices are equipped with a variety of tools that enable users to capture and share their daily experiences. However, designing authoring tools that effectively integrate the discrete media-capture components of mobile devices to enable rich expression---especially by children---remains a challenge. Evaluating such tools authentically, as they are being used in-situ, can be even more challenging. We detail a long-term, multimethod study on the use of StoryKit, a mobile storytelling application. By taking advantage of a public distribution channel, we were able to evaluate StoryKit’s use on a scale beyond that usually found in lab settings or limited field trials. Our results show that StoryKit’s simple but well-integrated interface attracted a high number of dedicated users in education contexts at all levels, including children with special learning needs. We include a discussion of the challenges and opportunities that similar “in the wild” studies hold for HCI research.