Computers as theatre
Designing multimedia for learning: narrative guidance and narrative construction
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Towards digital narrative for children: from education to entertainment, a historical perspective
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Narrative construction as play
interactions - Funology
Albert in Africa: online role-playing and lessons from improvisational theatre
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
The Reading Glove: designing interactions for object-based tangible storytelling
Proceedings of the 1st Augmented Human International Conference
Sharing Stories “in the Wild”: A Mobile Storytelling Case Study Using StoryKit
ACM Transactions on Computer-Human Interaction (TOCHI) - Special Issue of “The Turn to The Wild”
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Narrative is important for interactive systems because humans have narrative brains. In this paper, reviewing the case for the narrative brain from various fields of psychology and narrative theory, three themes emerge. The first theme is that there is a species-wide predisposition for and capability for narrative. The second is that since, at an individual level, humans don't all develop the same level of narrative inclination or ability, individual narrative tendencies will be significant in causing the individual responses to an interactive system to vary considerably. The third theme is that there is a case for a set of species-wide archetypal narrative scripts embedded in the human psyche. Each of these narrative themes is presented and explored in terms of it's relevance to understanding users' experience of narrative in interactive systems. The paper goes on to describe a methodology for evaluating a user's experience of narrative by first evaluating the user's narrative tendencies.