Supporting knowledge workers beyond the desktop with Palplates
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Heuristic evaluation of ambient displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User Study Techniques in the Design and Evaluation of a Ubicomp Environment
UbiComp '02 Proceedings of the 4th international conference on Ubiquitous Computing
Using Low-Cost Sensing to Support Nutritional Awareness
UbiComp '02 Proceedings of the 4th international conference on Ubiquitous Computing
Paper or interactive?: a study of prototyping techniques for ubiquitous computing environments
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Capturing user tests in a multimodal, multidevice informal prototyping tool
Proceedings of the 5th international conference on Multimodal interfaces
Computer Supported Cooperative Work
Topiary: a tool for prototyping location-enhanced applications
Proceedings of the 17th annual ACM symposium on User interface software and technology
Personal and Ubiquitous Computing
A simulation-based approach to highly iterative prototyping of ubiquitous computing systems
Proceedings of the 2nd International Conference on Simulation Tools and Techniques
Adapting ubicomp software and its evaluation
Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems
Proceedings of the 5th Annual International Conference on Mobile and Ubiquitous Systems: Computing, Networking, and Services
Tools for designing and prototyping activity-based pervasive applications
Proceedings of the 7th International Conference on Advances in Mobile Computing and Multimedia
Ubicomp to the masses: a large-scale study of two tangible interfaces for download
Proceedings of the 12th ACM international conference on Ubiquitous computing
Supporting rapid design and evaluation of pervasive applications: challenges and solutions
Personal and Ubiquitous Computing
Rethinking the design of enriched environments
OTM'06 Proceedings of the 2006 international conference on On the Move to Meaningful Internet Systems: AWeSOMe, CAMS, COMINF, IS, KSinBIT, MIOS-CIAO, MONET - Volume Part II
Designing and Evaluating Mobile Interaction: Challenges and Trends
Foundations and Trends in Human-Computer Interaction
Beyond the channel: A literature review on ambient displays for learning
Computers & Education
Situation-based testing for pervasive computing environments
Pervasive and Mobile Computing
Sharing Stories “in the Wild”: A Mobile Storytelling Case Study Using StoryKit
ACM Transactions on Computer-Human Interaction (TOCHI) - Special Issue of “The Turn to The Wild”
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The study of ubiquitous computing is concerned with enabling a future in which the most useful ubicomp applications are feasible to build and pleasing to use. But what is useful? What is usable? What do people actually need? Ubicomp application developers are only beginning to answer these questions, partly because ubicomp systems are more difficult to evaluate than desktop applications. A case study of three ubicomp systems that were evaluated at multiple design stages provides a better understanding of how ubicomp evaluation techniques should evolve.This article is part of a special issue on rapid prototyping.