Beyond the interface: encountering artifacts in use
Designing interaction
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Affective computing
Phidgets: easy development of physical interfaces through physical widgets
Proceedings of the 14th annual ACM symposium on User interface software and technology
Mixed Reality: Merging Real and Virtual Worlds
Mixed Reality: Merging Real and Virtual Worlds
IEEE Pervasive Computing
Communications of the ACM - The disappearing computer
Requirements elicitation for the design of context-aware applications in a ubiquitous environment
ICEC '05 Proceedings of the 7th international conference on Electronic commerce
Prototypes in the Wild: Lessons from Three Ubicomp Systems
IEEE Pervasive Computing
The Design of Everyday Things
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Most advances in pervasive computing focus strongly on technological issues (e.g connectivity, portability, etc.); as technology becomes more complex and pervasive, design achieves a greater relevance Inadequate design leads to unnatural interaction that may overload users, hampering the old aspiration of creating transparent artifacts Transparency is a concept that describes technology that allows users to focus their attention on the main activity goals instead of on the technology itself Transparency is strongly related with the relevance of individuals' goals, their knowledge, and conventions learned as social beings This paper aims to provide a framework for the design of augmented artifacts that exploit users' knowledge about how things work in the world both in the syntactic and the semantic level.