Touch key design for target selection on a mobile phone
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Shapewriter on the iphone: from the laboratory to the real world
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Mobile taskflow in context: a screenshot study of smartphone usage
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PocketNavigator: vibro-tactile waypoint navigation for everyday mobile devices
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
AppAware: which mobile applications are hot?
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Experiments in the wild: public evaluation of off-screen visualizations in the Android market
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
100,000,000 taps: analysis and improvement of touch performance in the large
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Further into the wild: running worldwide trials of mobile systems
Pervasive'10 Proceedings of the 8th international conference on Pervasive Computing
My App is an Experiment: Experience from User Studies in Mobile App Stores
International Journal of Mobile Human Computer Interaction
Identifying spam in the iOS app store
Proceedings of the 2nd Joint WICOW/AIRWeb Workshop on Web Quality
Hit it!: an apparatus for upscaling mobile HCI studies
CHI '12 Extended Abstracts on Human Factors in Computing Systems
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Mobile application stores such as Apple's App Store and Google's Android Market enable researchers to use App Stores as a platform for user studies. Because successful studies can require a large number of users researchers might need to attract a large audience. The right timing when releasing or updating apps can considerably increase the number of installations. Using a game that is published in the Android Market we analyze when people install games. Furthermore, we determine when developers deploy games in the Android Market. We combine data from 157,438 installations of the game and the observation of 24,647 published apps. Our results suggest that the best time to deploy a game in the Android Market is on Sunday evening GMT.