When the interface is a talking dinosaur: learning across media with ActiMates Barney
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing PETS: a personal electronic teller of stories
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Changing minds: computers, learning, and literacy
Changing minds: computers, learning, and literacy
Tools for children to create physical interactive storyrooms
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
From turtles to Tangible Programming Bricks: explorations in physical language design
Personal and Ubiquitous Computing
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
Soft toys with computer hearts: building personal storytelling environments
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
Rosebud: technological toys for storytelling
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
Storytelling alice motivates middle school girls to learn computer programming
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The KidsRoom: A Perceptually-Based Interactive and Immersive Story Environment
Presence: Teleoperators and Virtual Environments
Tangibles for toddlers learning language
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Family story play: reading with young children (and elmo) over a distance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mobile collaboration: collaboratively reading and creating children's stories on mobile devices
Proceedings of the 9th International Conference on Interaction Design and Children
Proceedings of the 9th International Conference on Interaction Design and Children
Hello, is grandma there? let's read! StoryVisit: family video chat and connected e-books
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TinkRBook: shared reading interfaces for storytelling
Proceedings of the 10th International Conference on Interaction Design and Children
Sticking together: handcrafting personalized communication interfaces
Proceedings of the 10th International Conference on Interaction Design and Children
Tangible interaction and learning: the case for a hybrid approach
Personal and Ubiquitous Computing
StoryFaces: pretend-play with ebooks to support social-emotional storytelling
Proceedings of the 11th International Conference on Interaction Design and Children
t-books: merging traditional storybooks with electronics
Proceedings of the 11th International Conference on Interaction Design and Children
The role of cultural forms in tangible interaction design
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Beyond video games for social change
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We present the design and evaluation of an interactive storybook to support emerging computational literacy skills for preschool and early elementary school children. We structured our designs to take advantage of existing language literacy practices between parents and children around the cultural form of a children's storybook. We evaluated our design with 14 families from two distinct cultural backgrounds: families from the United States Midwest and families from Riyadh, Saudi Arabia. Our findings describe ways in which parents support and structure children's programming activities, and how parental involvement varied across the two groups.