Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Proceedings of the 2nd international conference on Tangible and embedded interaction
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
Paper-based multimedia interaction as learning tool for disabled children
Proceedings of the 9th International Conference on Interaction Design and Children
An open-ended tangible environment for disabled children's learning
Proceedings of the 10th International Conference on Interaction Design and Children
Review: An overview of the Internet of Things for people with disabilities
Journal of Network and Computer Applications
Personal and Ubiquitous Computing
Translating Roberto to Omar: computational literacy, stickerbooks, and cultural forms
Proceedings of the 12th International Conference on Interaction Design and Children
Personal and Ubiquitous Computing
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Here we present LinguaBytes, a modular, tangible play-and-learning system developed to stimulate the language and communication skills of toddlers (with a developmental age between 1 and 4 years) with multiple disabilities. The typical characteristics of these children and their common learning environment call for intelligent systems that are quickly and easily adaptable, or, even better, adjust themselves proactively. Over the last two and a half years we have designed and tested such a system within LinguaBytes. In this paper we will outline starting points, indicate the opportunities of Tangible Interaction and finally give an overview of the current LinguaBytes prototype.