Prototyping an intelligent agent through Wizard of Oz
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
An iterative design methodology for user-friendly natural language office information applications
ACM Transactions on Information Systems (TOIS)
Earcons as a Method of Providing Navigational Cues in a Menu Hierarchy
HCI '96 Proceedings of HCI on People and Computers XI
Drishti: An Integrated Indoor/Outdoor Blind Navigation System and Service
PERCOM '04 Proceedings of the Second IEEE International Conference on Pervasive Computing and Communications (PerCom'04)
Design and development of an indoor navigation and object identification system for the blind
Assets '04 Proceedings of the 6th international ACM SIGACCESS conference on Computers and accessibility
Patterns of Multimodal Input Usage in Non-Visual Information Navigation
HICSS '06 Proceedings of the 39th Annual Hawaii International Conference on System Sciences - Volume 06
SWAN: System for Wearable Audio Navigation
ISWC '07 Proceedings of the 2007 11th IEEE International Symposium on Wearable Computers
MIMUS: a multimodal and multilingual dialogue system for the home domain
ACL '07 Proceedings of the 45th Annual Meeting of the ACL on Interactive Poster and Demonstration Sessions
ConWIZ: a tool supporting contextual Wizard of Oz simulation
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
ConWIZ: a tool supporting contextual Wizard of Oz simulation
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
UAHCI'13 Proceedings of the 7th international conference on Universal Access in Human-Computer Interaction: applications and services for quality of life - Volume Part III
Enriquecendo a experiência de uso do piso tátil com audiodescrições providas por celular
Proceedings of the 12th Brazilian Symposium on Human Factors in Computing Systems
Hi-index | 0.00 |
In this paper, we present an initial study towards of an indoor navigation system for blind people. As the system itself is still in an early stage of development, we conducted a Wizard of Oz study using a generic Wizard of Oz system designed for mobile and ubiquitous studies. The goal of the study was to validate a set of audio-based navigation commands in a field study context. Further, we wanted to identify usability issues of the Wizard of Oz tool, and ensure the appropriateness of the addressed study setup. Therefore, we used eight human wizards as participants in the study. Their task was to guide two blindfolded actors through a predefined route. Such settings helped us to achieve high ecological validity of the results compared to laboratory testing. We found that the developed study setup is fully mobile and can be used in any mobile context, the voice commands chosen for navigation are almost complete, and can be used with slight modifications for the follow-up study. Additionally we identified several usability flaws of the Wizard of Oz tool. After implementing the findings, the tool and the study setup are ready for a follow-up study with blind persons in order to validate the selected voice commands in depth.