In search of the ideal prototype
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Communications of the ACM
Suede: a Wizard of Oz prototyping tool for speech user interfaces
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Embarking on Multimodal Interface Design
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
PICTIOL: a case study in participatory design
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
SketchWizard: Wizard of Oz prototyping of pen-based user interfaces
Proceedings of the 20th annual ACM symposium on User interface software and technology
Using paper mockups for evaluating soft keyboard layouts
CASCON '07 Proceedings of the 2007 conference of the center for advanced studies on Collaborative research
Designing and Evaluating Mobile Interaction: Challenges and Trends
Foundations and Trends in Human-Computer Interaction
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Low-fidelity paper prototyping has proven to be a useful technique for designing graphical user interfaces [1]. Wizard of Oz prototyping for other input modalities, such as speech, also has a long history [2]. Yet to surface are guidelines for low-fidelity prototyping of multimodal applications, those that use multiple and sometimes simultaneous combination of different input types. This paper describes our recent research in low fidelity, multimodal, paper prototyping and suggest guidelines to be used by future designers of multimodal applications.