Designing for usability: key principles and what designers think
Communications of the ACM
PICTIVE—an exploration in participatory design
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Participatory design in Britain and North America: responses to the “Scandinavian Challenge”
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TelePICTIVE: computer-supported collaborative GUI design for designers with diverse expertise
UIST '92 Proceedings of the 5th annual ACM symposium on User interface software and technology
Retrospective on a year of participatory design using the PICTIVE technique
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Teaching experienced developers to design graphical user interfaces
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Preserving knowledge in design projects: what designers need to know
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
The cognitive walkthrough method: a practitioner's guide
Usability inspection methods
Low vs. high-fidelity prototyping debate
interactions
Interactive sketching for the early stages of user interface design
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Multimodal theater: extending low fidelity paper prototyping to multimodal applications
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designers' use of paper and the implications for informal tools
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
DENIM: an informal web site design tool inspired by observations of practice
Human-Computer Interaction
Distributed participatory design
CHI '11 Extended Abstracts on Human Factors in Computing Systems
DisCo: a co-design online tool for asynchronous distributed child and adult design partners
Proceedings of the 11th International Conference on Interaction Design and Children
Design eye: an interactive learning environment based on the solo taxonomy
Proceedings of the 18th ACM conference on Innovation and technology in computer science education
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Participatory design is an essential element of the skill set of professional interface developers and therefore is a significant component of HCI courses at universities. The PICTIVE technique is a 'low-fidelity' collaborative design technique that encourages participatory design. Significant challenges arise when attempting to introduce participatory design techniques such as PICTIVE to students who may not be studying on campus.This paper is a case-study in the design, evolution and refinement of an educational software tool designed to provide off-campus students with experience in collaborative user-centred software design.This paper investigates the origins and value of participatory design and its implementation using the PICTIVE technique. The paper describes the process of creating PICTIOL, a web-delivered solution to provide experience in problem-based learning, emulating the PICTIVE technique. Stages in development of the new software are described, including various HCI testing techniques and the iterative design/implementation/feedback loop. The paper concludes with a discussion of the potential of the PICTIOL in education and industry.Whilst the focus of the project was on the development of the PICTIOL tool, the very process of creating PICTIOL is itself an example of collaborative user-centred software design.