A history of personal workstations
A history of personal workstations
The augmented knowledge workshop
A history of personal workstations
Of mice and menus: designing the user-friendly interface
IEEE Spectrum
Improving a human-computer dialogue
Communications of the ACM
Traditional dialogue design applied to modern user interfaces
Communications of the ACM - Special issue on simulation
Coordinating user interfaces for consistency
Achieving consistency for the Macintosh
Coordinating user interfaces for consistency
Heuristic evaluation of user interfaces
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
What can we teach about human-computer interaction? (plenary address)
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Graphic design for electronic documents and user interfaces
Graphic design for electronic documents and user interfaces
User interface evaluation in the real world: a comparison of four techniques
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PICTIVE—an exploration in participatory design
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Assessing the usability of a user interface standard
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Finding usability problems through heuristic evaluation
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Retrospective on a year of participatory design using the PICTIVE technique
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Usability Engineering
The Experience of Learning and Using Smalltalk
IEEE Software
Difficulties in designing with an object-oriented language: An empirical study
INTERACT '90 Proceedings of the IFIP TC13 Third Interational Conference on Human-Computer Interaction
The human-computer technology group at Bellcore
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
“Equal opportunity” PD using PICTIVE
Communications of the ACM - Special issue Participatory Design
CHI '95 Conference Companion on Human Factors in Computing Systems
User Interface Engineering: fostering creative product development
CHI '95 Conference Companion on Human Factors in Computing Systems
Designing for or designing with? Informant design for interactive learning environments
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Communications of the ACM
PICTIOL: a case study in participatory design
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
The Influence of Attitude on the Acceptance and Use of Information Systems
Information Resources Management Journal
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Five groups of developers with experience in the design of character-based user interfaces were taught graphical user interface design through a short workshop with a focus on practical design exercises using low-tech tools derived from the PICTIVE method. Several usability problems were found in the designs by applying the heuristic evaluation method, and feedback on these problems constituted a way to make the otherwise abstract usability principles concrete for the designers at the workshop. Based on these usability problems and on observations of the design process, we conclude that object-oriented interactions are especially hard to design and that the developers were influenced by the graphical interfaces of personal computers with which they had interacted as regular users.