PICTIVE—an exploration in participatory design
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TelePICTIVE: computer-supported collaborative GUI design for designers with diverse expertise
UIST '92 Proceedings of the 5th annual ACM symposium on User interface software and technology
Experiences using cooperative interactive storyboard prototyping
Communications of the ACM - Special issue Participatory Design
Communications of the ACM
Communications of the ACM - Special issue Participatory Design
Cooperative inquiry: developing new technologies for children with children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Mixing ideas: a new technique for working with young children as design partners
Proceedings of the 2004 conference on Interaction design and children: building a community
A case study of tangible flags: a collaborative technology to enhance field trips
Proceedings of the 2006 conference on Interaction design and children
PICTIOL: a case study in participatory design
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Research through design as a method for interaction design research in HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mobile collaboration for young children
Proceedings of the 6th international conference on Interaction design and children
Layered elaboration: a new technique for co-design with children
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interaction design of a remote clinical robot for ophthalmology
Proceedings of the 2007 conference on Human interface: Part I
An analysis and critique of Research through Design: towards a formalization of a research approach
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Social networking as a vehicle to foster cross-cultural awareness
Proceedings of the 10th International Conference on Interaction Design and Children
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Face-to-face design with child and adult design partners is not always possible due to distant geographical locations or time differences. Yet we believe that the designs of children in areas not co-located with system builders, or who live in locations not easily accessed, are just as important and valid as children who are easily accessible especially when designing for a multinational audience. This paper reports on the prototype design process of DisCo, a computer-based design tool that enables intergenerational co-designers to collaborate online and asynchronously while being geographically distributed. DisCo contains tools that enable the designers to iterate, annotate, and communicate from within the tool. This tool was used to facilitate distributed co-design. We learned that children were less forgiving of their inability to draw on the computer than on paper, and they formed small, intergenerational design teams at their own locations when the technology did not work as they expected.