Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Programmable bricks: toys to think with
IBM Systems Journal
Triangles: tangible interface for manipulation and exploration of digital information topography
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Collaboration using multiple PDAs connected to a PC
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Designing StoryRooms: interactive storytelling spaces for children
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Cross-modal interaction using XWeb
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Light widgets: interacting in every-day spaces
Proceedings of the 7th international conference on Intelligent user interfaces
Physical programming: designing tools for children to create physical interactive environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Rajicon: remote PC GUI operations via constricted mobile interfaces
Proceedings of the 8th annual international conference on Mobile computing and networking
A framework for coordinated multi-modal browsing with multiple clients
WWW '03 Proceedings of the 12th international conference on World Wide Web
Tools for children to create physical interactive storyrooms
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Ambient wood: designing new forms of digital augmentation for learning outdoors
Proceedings of the 2004 conference on Interaction design and children: building a community
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
Limitations of Mobile Phone Learning
WMTE '05 Proceedings of the IEEE International Workshop on Wireless and Mobile Technologies in Education
Child's play: a comparison of desktop and physical interactive environments
Proceedings of the 2005 conference on Interaction design and children
A case study of tangible flags: a collaborative technology to enhance field trips
Proceedings of the 2006 conference on Interaction design and children
The literacy fieldtrip: using UbiComp to support children's creative writing
Proceedings of the 2006 conference on Interaction design and children
Mobile Phones Will Become The Primary Personal Computing Devices
WMCSA '06 Proceedings of the Seventh IEEE Workshop on Mobile Computing Systems & Applications
StoryTime: a new way for children to write
Proceedings of the 8th International Conference on Interaction Design and Children
Mobile Technology for Children: Designing for Interaction and Learning
Mobile Technology for Children: Designing for Interaction and Learning
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
DisCo: a co-design online tool for asynchronous distributed child and adult design partners
Proceedings of the 11th International Conference on Interaction Design and Children
SINQ: designing social media to foster everyday scientific inquiry for children
Proceedings of the 12th International Conference on Interaction Design and Children
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Social interaction and collaboration are essential to the emotional and cognitive development of young children [40]. Constructionism [32] is a learning theory where children learn as they build or construct a public artifact. Creative activities that promote collaboration, especially those based on principles of constructionism, provide enhanced learning opportunities for young children. Mobile devices can support the learning experience as children can create artifacts in various contexts. The proposed research incorporates collaboration, constructionism, children, stories and mobile technologies; specifically investigating developmentally appropriate interfaces to support mobile collaboration for young children.