Symphony: a case study in extending learner-centered design through process space analysis
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Cooperative inquiry: developing new technologies for children with children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
A case study of tangible flags: a collaborative technology to enhance field trips
Proceedings of the 2006 conference on Interaction design and children
Mobile collaboration for young children
Proceedings of the 6th international conference on Interaction design and children
Mobile learning in museums: how mobile supports for learning influence student behavior
Proceedings of the 10th International Conference on Interaction Design and Children
SINQ: Scientific INQuiry learning using social media
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Technology for promoting scientific practice and personal meaning in life-relevant learning
Proceedings of the 11th International Conference on Interaction Design and Children
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In this paper, we describe a mobile, social media app called SINQ that was the product of a 15-month co-design process with a child design team. The goal of SINQ is to utilize social media design features in ways that help children conceptualize Scientific INQuiry practices through intuitive sharing of media and ideas from their everyday lives. We describe how SINQ builds from prior work in software for science learning and mobile technology for children. We also highlight how SINQ is a distinct evolution of technology for scientific inquiry learning. We argue that by taking seriously, the affordances of social media applications, new opportunities and design challenges arise for interaction design for learning technologies.