PICTIOL: a case study in participatory design
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
VLHCC '08 Proceedings of the 2008 IEEE Symposium on Visual Languages and Human-Centric Computing
Understanding user preferences based on usability and aesthetics before and after actual use
Interacting with Computers
ACM Transactions on Computer-Human Interaction (TOCHI)
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We describe the design of a web-based interactive learning environment that guides students' learning of visual aesthetics. With aesthetics, the whole is greater than the sum of its parts. However, initially we take an element-by-element approach that aligns well to the SOLO Taxonomy and software components. Using the colour element as an exemplar, we trialled our online learning environment with 36 undergraduate students undertaking a Human-Computer Interaction course. The results suggest that students enjoy and engage in the process, indicating the potential of our structured approach to learning visual aesthetics within Human Computer Interaction education.