The design and evaluation of a high-performance soft keyboard
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The metropolis keyboard - an exploration of quantitative techniques for virtual keyboard design
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Dasher—a data entry interface using continuous gestures and language models
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Using paper mockups for evaluating soft keyboard layouts
CASCON '07 Proceedings of the 2007 conference of the center for advanced studies on Collaborative research
Performance optimizations of virtual keyboards for stroke-based text entry on a touch-based tabletop
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Energy efficient E-textile based portable keyboard
Proceedings of the 17th IEEE/ACM international symposium on Low-power electronics and design
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Built upon the Fitts' law and digraph model developed by MacKenzie and colleague [2, 3], we introduce two physics-based methods to graphical keyboard design. One method uses physical simulation of digraph springs and the other uses the Metropolis method. Both methods produced keyboard layouts comparable to or better than existing best designs by manual trial and error methods. We also corrected an error in previous predictions and concluded that the upper bound performance of a graphical keyboard should be at 40 to 44 wpm. The effect of varying key size and the use of multiple space keys are discussed.