Designing an interdisciplinary information technology program
Proceedings of the 7th conference on Information technology education
Environments for creativity: a lab for making things
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Journal of Computing Sciences in Colleges
Student and Faculty Perceptions of Undergraduate Research Experiences in Computing
ACM Transactions on Computing Education (TOCE)
An interdisciplinary approach in applying fundamental concepts
Proceedings of the 10th ACM conference on SIG-information technology education
Proceedings of the 41st ACM technical symposium on Computer science education
Building bridges to other departments: three strategies
Proceedings of the 41st ACM technical symposium on Computer science education
Interdisciplinary computing education for the challenges of the future
Proceedings of the 41st ACM technical symposium on Computer science education
Using LEGO MINDSTORMS NXT and LEJOS in an Advanced Software Engineering Course
CSEET '10 Proceedings of the 2010 23rd IEEE Conference on Software Engineering Education and Training
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By challenging and engaging students in interdisciplinary projects, we provide a learning platform to enhance creativity, critical thinking and problem-solving skills, while promoting an innovation-oriented culture in academia. In this paper, we summarize interdisciplinary and undergraduate research projects in music and animation that integrate technologies from both disciplines to create unique and innovative projects. Iterative development coupled with various forms of visual and audio feedback enhanced the student learning experience with positive feedback from students. These efforts have resulted in the awarding of internal grant funding, interest in additional undergraduate research projects, and enhanced awareness of the application of technology to other disciplines.