Digital manipulatives: new toys to think with
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Topobo: a constructive assembly system with kinetic memory
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
Some reflections on designing construction kits for kids
Proceedings of the 2005 conference on Interaction design and children
Communications of the ACM - Self managed systems
Tangible programming in the classroom with tern
CHI '07 Extended Abstracts on Human Factors in Computing Systems
ICALT '12 Proceedings of the 2012 IEEE 12th International Conference on Advanced Learning Technologies
The role of cultural forms in tangible interaction design
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
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Programming can be a challenging activity for young children. While there are numerous programming environments for children, relatively few of these environments take advantage of tangible interfaces. Research suggests that using tangible tools, such as physical blocks, can engage students to explore introductory programming concepts more easily than equivalent virtual programming environments. Dr. Wagon is a tangible programming toy that includes a series of programming blocks and a wagon-shaped robot. The programming blocks include basic functions ("move"), conditions ("if" statements), and loops ("repeat"). These blocks can be connected in various ways to control the behavior of the wagon. In this paper, we discuss our various design choices while creating Dr. Wagon, and shed light on the technical, cognitive, and usability details of the project.