Digital family portraits: supporting peace of mind for extended family members
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The coming age of calm technolgy
Beyond calculation
Peek-a-drawer: communication by furniture
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Topobo: a constructive assembly system with kinetic memory
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing the world as your palette
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 2005 joint conference on Smart objects and ambient intelligence: innovative context-aware services: usages and technologies
ComSlipper: an expressive design to support awareness and availability
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Lover's cups: drinking interfaces as new communication channels
CHI '06 Extended Abstracts on Human Factors in Computing Systems
The history tablecloth: illuminating domestic activity
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Enabling nutrition-aware cooking in a smart kitchen
CHI '07 Extended Abstracts on Human Factors in Computing Systems
The diet-aware dining table: observing dietary behaviors over a tabletop surface
PERVASIVE'06 Proceedings of the 4th international conference on Pervasive Computing
Moving on from weiser's vision of calm computing: engaging ubicomp experiences
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
A new urban technoscape component: the smart2poster
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
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To realize Weiser's vision of ubiquitous computing, a popular approach has been to create so-called smart living objects, which are everyday objects in our living environment augmented with digital technology. In this paper, we survey different smart living objects and classify their design choices into different types of digital enhancement. These design choices are about choosing the relation between the object's digital enhancement and its traditional use - (1) whether the object's digital function enhances or distracts its original function, and (2) whether the object's digital interaction matches or conflicts with its original interaction. Finally, we formulate design heuristics that new digital enhancement should consider the object's traditional function and interaction method, and avoid conflict between the digital enhancement and the traditional use.