Cuboino: extending physical games. an example

  • Authors:
  • Felix Heibeck

  • Affiliations:
  • University of Bremen, Bremen, Germany

  • Venue:
  • CHI '13 Extended Abstracts on Human Factors in Computing Systems
  • Year:
  • 2013

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Abstract

Cuboino is a computationally augmented physical toy system designed as an extension for the existing marble-game cuboro. It consists of a set of cubes that are seamlessly compatible with the cuboro cubes. In contrast to the passive cuboro cubes, cuboino modules are active parts of a digital system consisting of sensor cubes, actor cubes and supply cubes. By snapping them together, the player can build a modular system that functions according to he individual functionalities of the cuboino cubes. Cuboino establishes a new pathway that is not embodied in the marble, but adapts to the medium of its transmission. Signals can be received by multiple modules, creating more than one signal at a time. This allows signals to intertwine and thus create more dynamic and complex game outcomes.