Topobo: a constructive assembly system with kinetic memory
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ethnography in the kindergarten: examining children's play experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Weathergods: tangible interaction in a digital tabletop game
Proceedings of the 1st international conference on Tangible and embedded interaction
Proceedings of the 2nd international conference on Tangible and embedded interaction
MARBOWL: increasing the fun experience of shooting marbles
Personal and Ubiquitous Computing
Personal and Ubiquitous Computing
CUBEMENT: democratizing mechanical movement design
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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Cuboino is a computationally augmented physical toy system designed as an extension for the existing marble-game cuboro. It consists of a set of cubes that are seamlessly compatible with the cuboro cubes. In contrast to the passive cuboro cubes, cuboino modules are active parts of a digital system consisting of sensor cubes, actor cubes and supply cubes. By snapping them together, the player can build a modular system that functions according to he individual functionalities of the cuboino cubes. Cuboino establishes a new pathway that is not embodied in the marble, but adapts to the medium of its transmission. Signals can be received by multiple modules, creating more than one signal at a time. This allows signals to intertwine and thus create more dynamic and complex game outcomes.