Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Topobo: a constructive assembly system with kinetic memory
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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A major problem in introducing computing (and embedded computing in particular) to kids stems from the disconnect between the physical and computational realms, or the "layers of abstraction" that separate them [O'Malley and Fraser 2005]. We present a system that has eliminated the distance between computation and the "real world" while providing possibilities for sophisticated activities -- intellectual, playful and physical.