I/O brush: drawing with everyday objects as ink
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The KidsRoom: A Perceptually-Based Interactive and Immersive Story Environment
Presence: Teleoperators and Virtual Environments
Emotionally aware automated portrait painting
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
A pilot study of four cultural touch-screen games
Proceedings of the 12th Annual Conference of the New Zealand Chapter of the ACM Special Interest Group on Computer-Human Interaction
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Blow Painting is a novel play interaction that enables children to blow at a toy windmill to create collage paintings of leaves on a digital canvas. The windmill is embedded with a microphone (to detect the blowing action) and a rotation sensor (to detect the blowing direction). Four kinds of leaves (Red Maple, Sugar Maple, Hickory and White Oak) are embedded inside transparent RFID sheets that can be placed under the windmill to provide different leaf "stencils" for the Blow Paining game.