Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Digital manipulatives: new toys to think with
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
I/O brush: drawing with everyday objects as ink
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A Tangible Interface for Hands-on Learning
IV '06 Proceedings of the conference on Information Visualization
reacTIVision: a computer-vision framework for table-based tangible interaction
Proceedings of the 1st international conference on Tangible and embedded interaction
Pattern poses: embodied geometry with tangibles and computer visualization
Proceedings of the 10th International Conference on Interaction Design and Children
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In this paper we introduce the TessalTable, a collaborative play system for learning about tessellations and symmetry through augmented pattern blocks. Children use tiles to "pick up" a piece of an image or video. The tiles act as containers for visual content which can be arranged and rearranged anywhere on the application surface. The tile-based controls allow for simultaneous multi-user input. A preliminary study found that children understand and engage with the interface. The ability to arrange and rearrange dynamic images invites users to explore geometric patterns and connected motion.