Conceptualising tangibles to support learning
Proceedings of the 2003 conference on Interaction design and children
Processing: a learning environment for creating interactive Web graphics
ACM SIGGRAPH 2003 Web Graphics
Improved Topological Fiducial Tracking in the reacTIVision System
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Workshops - Volume 03
Smart Blocks: a tangible mathematical manipulative
Proceedings of the 1st international conference on Tangible and embedded interaction
Glowdoodle: a medium for expressive inquiry
Proceedings of the seventh ACM conference on Creativity and cognition
Action and representation in tangible systems: implications for design of learning interactions
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
TessalTable: tile-based creation of patterns and images
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Math propulsion: engaging math learners through embodied performance & visualization
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
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This paper describes a digital learning tool that engages math teachers and students with geometry through physical movement, tangible controls, and computer visualization. It was developed through iterative prototype testing in actual grade 6--10 math classes. Students actively create geometries using their own movements which are captured by a simple web camera. A tangible interface allows them to transform the captured images and create complex patterns through mathematical relationships. We evaluated the collaborative and kinesthetic participation promoted by the tool and the way teachers and students reacted to using it. Pattern Poses was deployed at a learning workshop with a group of 35 students of grade 5 and grade 8 and their parents in the San Francisco Bay Area.