Pattern poses: embodied geometry with tangibles and computer visualization

  • Authors:
  • Jason Mickelson;Matthew Canton;Wendy Ju

  • Affiliations:
  • California College of the Arts (CCA), San Francisco, CA;California College of the Arts (CCA), San Francisco, CA;California College of the Arts (CCA), San Francisco, CA

  • Venue:
  • Proceedings of the 10th International Conference on Interaction Design and Children
  • Year:
  • 2011

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Abstract

This paper describes a digital learning tool that engages math teachers and students with geometry through physical movement, tangible controls, and computer visualization. It was developed through iterative prototype testing in actual grade 6--10 math classes. Students actively create geometries using their own movements which are captured by a simple web camera. A tangible interface allows them to transform the captured images and create complex patterns through mathematical relationships. We evaluated the collaborative and kinesthetic participation promoted by the tool and the way teachers and students reacted to using it. Pattern Poses was deployed at a learning workshop with a group of 35 students of grade 5 and grade 8 and their parents in the San Francisco Bay Area.