Digital manipulatives: new toys to think with
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Processing: a learning environment for creating interactive Web graphics
ACM SIGGRAPH 2003 Web Graphics
Programming-languages as a conceptual framework for teaching mathematics
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Improved Topological Fiducial Tracking in the reacTIVision System
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Workshops - Volume 03
Sketching User Experiences: Getting the Design Right and the Right Design
Sketching User Experiences: Getting the Design Right and the Right Design
Synchronous objects for one flat thing, reproduced
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Glowdoodle: a medium for expressive inquiry
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Spatial sketch: bridging between movement & fabrication
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The UCube: a child-friendly device for introductory three-dimensional design
Proceedings of the 10th International Conference on Interaction Design and Children
Pattern poses: embodied geometry with tangibles and computer visualization
Proceedings of the 10th International Conference on Interaction Design and Children
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This paper describes a series of interaction design sketches we created to supplement mathematics curricula. These sketches were deployed in a variety of secondary school math classrooms in the San Francisco Bay Area. The activities purposefully use visualization and embodiment to engage students with the math concepts of geometric transformations and symmetrical patterning. These experiments exemplify how applying embodiment and visualization to traditionally impersonal and abstract subjects like math can make the learning experience more fun and active for students and offer new pedagogical strategies for teachers.