Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Affordance, conventions, and design
interactions
Bottles as a minimal interface to access digital information
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Thoughtful Interaction Design: A Design Perspective on Information Technology
Thoughtful Interaction Design: A Design Perspective on Information Technology
Getting a grip on tangible interaction: a framework on physical space and social interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Reality-based interaction: a framework for post-WIMP interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
interactions
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This paper proposes Reverse Tangible Interaction Design for the design of tangible artifacts by attempting to adopt conventional digital interactions. This includes behavior of pixels on a screen and touch screen interfaces which have no natural physical equivalents. I introduce two design approaches that led from conceptual models tangled with our interaction with digital materials. The first design approach leads to developing physical equivalents of behavioral interactions we generally apply on digital materials. The other path tries to transform sensual features of digital materials into tangible embedded interactive systems. As part of an exploratory design process, I conducted a focus group workshop with a wide range of HCI researchers. A number of physical prototypes that replicate the digital interactions were introduced in the workshop. Participants envisioned the potential of extending the design concept for future tangible interaction design.