Working with audio: integrating personal tape recorders and desktop computers
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SpeechSkimmer: interactively skimming recorded speech
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
FILOCHAT: handwritten notes provide access to recorded conversations
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Squeeze me, hold me, tilt me! An exploration of manipulative user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The audio notebook: paper and pen interaction with structured speech
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Bottles as a minimal interface to access digital information
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Passive capture and ensuing issues for a personal lifetime store
Proceedings of the the 1st ACM workshop on Continuous archival and retrieval of personal experiences
Do life-logging technologies support memory for the past?: an experimental study using sensecam
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The use of paper in everyday student life
Proceedings of the 10th International Conference NZ Chapter of the ACM's Special Interest Group on Human-Computer Interaction
Sensing human activities with resonant tuning
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Touché: enhancing touch interaction on humans, screens, liquids, and everyday objects
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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In the Special Moment project we prototype and evaluate the design of interfaces for casual sound recording devices. These devices are envisioned to be used by a casual user to capture and store their everyday experiences in the form of "sound albums" -- collections of recordings related to a certain situation. We formulate a number of design principles for such recording devices, as well as implement and evaluate two working prototypes. A candle recorder allows for capturing the general atmosphere at a party, and the children's book recorder records the interactions between parents and children while reading a book together.