Informal workplace communication: what is it like and how might we support it?
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User and task analysis for interface design
User and task analysis for interface design
The usability engineering lifecycle: a practitioner's handbook for user interface design
The usability engineering lifecycle: a practitioner's handbook for user interface design
The notification collage: posting information to public and personal displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Navigational blocks: navigating information space with tangible media
Proceedings of the 7th international conference on Intelligent user interfaces
Promoting awareness of work activities through peripheral displays
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Understanding and Using Context
Personal and Ubiquitous Computing
Bottles as a minimal interface to access digital information
CHI '01 Extended Abstracts on Human Factors in Computing Systems
UniCast, OutCast & GroupCast: Three Steps Toward Ubiquitous, Peripheral Displays
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Sharing multimedia content with interactive public displays: a case study
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Supporting context-aware mobile applications: an infrastructure approach
IEEE Communications Magazine
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In our project on the design of intelligent applications for an office environment we focus on the coffee corner as it is the place in an office where professional and social interactions intermingle. In this article the user-centered design of tangible interfaces, i.e. i-Candies and i-Bowl, which have been used as input devices to access company information in a coffee corner, is described. The i-Candies and the i-Bowl illustrate how everyday objects can be part of a context-aware system. By picking up one of the i-Candies and placing it on the i-Bowl, the i-Candy controls which information is presented on the wall display in the coffee corner. In our evaluation, we found that the office workers not only were enticed to interact with the i-Candies, but also that the i-Candies provided mediums that stimulate sociability among office workers.