Using a gestural interface toolkit for tactile input to a dynamic virtual space
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Practical Guide to Behavioral Research: Tools and Techniques
Practical Guide to Behavioral Research: Tools and Techniques
PillowTalk: can we afford intimacy?
Proceedings of the 1st international conference on Tangible and embedded interaction
Pillows as adaptive interfaces in ambient environments
Proceedings of the international workshop on Human-centered multimedia
Social television and user interaction
Computers in Entertainment (CIE) - Social television and user interaction
Mediation of user models for enhanced personalization in recommender systems
User Modeling and User-Adapted Interaction
soft(n): toward a somaesthetics of touch
CHI '09 Extended Abstracts on Human Factors in Computing Systems
The Evolution of TV Systems, Content, and Users Toward Interactivity
Foundations and Trends in Human-Computer Interaction
An architecture for non-intrusive user interfaces for interactive digital television
EuroITV'07 Proceedings of the 5th European conference on Interactive TV: a shared experience
Semantics-based framework for personalized access to TV content: the iFanzy use case
ISWC'07/ASWC'07 Proceedings of the 6th international The semantic web and 2nd Asian conference on Asian semantic web conference
Using paper and pen to control home-IT: lessons learned by hands-on experience
Proceddings of the 9th international interactive conference on Interactive television
ImageSense: Towards contextual image advertising
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
A survey of context-aware cross-digital library personalization
AMR'10 Proceedings of the 8th international conference on Adaptive Multimedia Retrieval: context, exploration, and fusion
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The move.me prototype illustrates a scenario for social interaction in which users can manipulate audio-visual sources presented on various screens through an interaction with a sensor-enhanced pillow. The technology developed for move.me uses the surface of a pillow as a tactile interface. We describe the underlying concepts of move.me and its motivations. We present a case study of the environment as the context of evaluating aspects of our approach and conclude with plans for future work.