ConNexus to awarenex: extending awareness to mobile users
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Funding the computing revolution's third wave
Communications of the ACM
Instant messaging on handhelds: an affective gesture approach
SAICSIT '05 Proceedings of the 2005 annual research conference of the South African institute of computer scientists and information technologists on IT research in developing countries
Real-time spatial socializing through mobile device
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Comparing voice chat and text chat in a communication tool for interactive television
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Watching together: integrating text chat with video
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
My second bike: a TV-enabled social and interactive riding experience
CCNC'10 Proceedings of the 7th IEEE conference on Consumer communications and networking conference
Message visualizer: a visualization tool for chat messages
Proceedings of the 2012 iConference
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Online chat technologies such as instant messaging and SMS have become extremely popular. Online chat environments, however, are missing a key ingredient that we take for granted in physical world chat - reality. When we socialize in the physical world we are surrounded by colorful and interesting events, e.g. a sporting event, a music concert, or an interesting drama on television. These events become conversational devices that play a crucial role in driving and facilitating social interaction. The Reality Instant Messaging project injects these reality events back into online chat. In this way we enhance the reality streams by tying them to a social context, and at the same time we enhance the social environment by giving people something to talk about.