Contextual design: defining customer-centered systems
Contextual design: defining customer-centered systems
Interaction and outeraction: instant messaging in action
CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
The character, functions, and styles of instant messaging in the workplace
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
A comparison of chat and audio in media rich environments
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Comparing voice chat and text chat in a communication tool for interactive television
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Watching together: integrating text chat with video
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ambient social tv: drawing people into a shared experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Enhancing online personal connections through the synchronized sharing of online video
CHI '08 Extended Abstracts on Human Factors in Computing Systems
How text and audio chat change the online video experience
Proceedings of the 1st international conference on Designing interactive user experiences for TV and video
CollaboraTV: making television viewing social again
Proceedings of the 1st international conference on Designing interactive user experiences for TV and video
Perceptions of value: the uses of social television
EuroITV'07 Proceedings of the 5th European conference on Interactive TV: a shared experience
Fragment, tag, enrich, and send: Enhancing social sharing of video
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Distributed discrimination of media moments and media intervals: a Watch-and-Comment approach
Proceedings of the 2010 ACM Symposium on Applied Computing
Real-time nonverbal opinion sharing through mobile phones during sports events
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Are we in sync?: synchronization requirements for watching online video together.
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Jumping between devices and services: towards an integrated concept for social tv
Proceddings of the 9th international interactive conference on Interactive television
Improving the online video chat experience
EHAWC'11 Proceedings of the 2011th international conference on Ergonomics and health aspects of work with computers
FANFEEDS: evaluation of socially generated information feed on second screen as a TV show companion
Proceedings of the 10th European conference on Interactive tv and video
New technology@home: impacts on usage behavior and social structures
Proceedings of the 10th European conference on Interactive tv and video
Discrimination of media moments and media intervals: sticker-based watch-and-comment annotation
Multimedia Tools and Applications
Supporting social tasks of individuals: a matter of access to cooperation systems
CRIWG'12 Proceedings of the 18th international conference on Collaboration and Technology
International Journal of Mobile Human Computer Interaction
MoveRC: attention-aware remote control
Proceedings of the 19th Brazilian symposium on Multimedia and the web
Designing for presence in social television interaction
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
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Social television applications have emerged as a potentially valuable convergence of media and communication, but questions remain about the utility and nature of the communication experiences they will provide. We present our study of STV3, an application that adds freeform text and voice chat capabilities to the conventional television-viewing experience. We conducted an in-depth field study of STV3 to understand how friends integrate communication through social television into their lives. Our results reveal users' choices of communication modality, their topics of conversation, and the sense of connectedness that was fostered through their use of STV3. Our findings indicate that participants overwhelmingly preferred text chat to voice chat, and that they often communicated about topics unrelated to the television content.