Contextual design: defining customer-centered systems
Contextual design: defining customer-centered systems
Media center buddies: instant messaging around a media center
Proceedings of the third Nordic conference on Human-computer interaction
Telebuddies: social stitching with interactive television
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Comparing voice chat and text chat in a communication tool for interactive television
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Watching together: integrating text chat with video
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ambient social tv: drawing people into a shared experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Perceptions of value: the uses of social television
EuroITV'07 Proceedings of the 5th European conference on Interactive TV: a shared experience
A quantitative method for revealing and comparing places in the home
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
An emergent role for TV in social communication
Proceedings of the seventh european conference on European interactive television conference
Fragment, tag, enrich, and send: Enhancing social sharing of video
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
The Evolution of TV Systems, Content, and Users Toward Interactivity
Foundations and Trends in Human-Computer Interaction
Video mediated social interaction between groups: System requirements and technology challenges
Telematics and Informatics
International Journal of Mobile Human Computer Interaction
Group TV: a cloud based social TV for group social experience
Proceedings of the 21st ACM international conference on Multimedia
Hi-index | 0.00 |
We report on a field evaluation of a prototype social television system (Social TV) that incorporates lightweight messaging as well as ambient awareness of user presence on the system. This evaluation was conducted over a two-week period and involved the participation of ten households. Participants appreciated the ability to see their buddies' presence on the system, the ability to see or suggest the programs they were currently watching, and the ability to send short messages to one another. The presence facilities available in Social TV also allowed participants to learn more about one another's TV viewing habits and preferences, and fostered a sense of connectedness between them. However, they also felt constrained by the limitations of the communication options available to them and demanded free-form text or voice chat to be able to fully express themselves.