Understanding and constructing shared spaces with mixed-reality boundaries
ACM Transactions on Computer-Human Interaction (TOCHI)
Traversable interfaces between real and virtual worlds
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The domestic economy: a broader unit of analysis for end user programming
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Watching together: integrating text chat with video
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hybrid ecologies: understanding cooperative interaction in emerging physical-digital environments
Personal and Ubiquitous Computing
A hybrid cultural ecology: world of warcraft in China
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Television on the internet: new practices, new viewers
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Unpacking the television: User practices around a changing technology
ACM Transactions on Computer-Human Interaction (TOCHI)
Rhythms and plasticity: television temporality at home
Personal and Ubiquitous Computing
Infrastructural experiences: an empirical study of an online arcade game platform in China
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
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This paper examines issues of digitality and materiality of new media, grounded in a study of online TV watching in China. Particularly, by looking at how people make choices and decisions regarding TV watching in everyday life, we highlight material and digital properties of new media TV, and how they support and condition actions and interactions around them. The study illustrates that materiality and digitality are complementary, instead of one substituting the other, and are highly intertwined in the hybrid media environment around which meaningful experiences are conditioned and produced. It also suggests that an analytic distinction between materiality and digitality is fruitful in unpacking the complex relations between media technologies and social experiences.