Comparing voice chat and text chat in a communication tool for interactive television
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Comedia: mobile group media for active spectatorship
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TuVista: meeting the multimedia needs of mobile sports fans
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Twitinfo: aggregating and visualizing microblogs for event exploration
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Real-time nonverbal opinion sharing through mobile phones during sports events
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '12 Extended Abstracts on Human Factors in Computing Systems
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Live events can be mainly experienced in two different ways: spectators are either present in-situ, i.e. in the stadium, or they witness the event remotely, e.g. at home or in a pub. Although both experiences concern the same event, they are fundamentally different. In addition, communication between these two 'spectating realms' is rather cumbersome, preventing spectators to co-experience events over a distance. In this paper, we contribute a system aiming at bridging this gap by establishing a two-way communication channel between the two realms through sharing user-generated mobile live video. We describe implementation details, depict salient interaction techniques and conclude with promising research directions.