Live sports event detection based on broadcast video and web-casting text

  • Authors:
  • Changsheng Xu;Jinjun Wang;Kongwah Wan;Yiqun Li;Lingyu Duan

  • Affiliations:
  • Institute for Infocomm Research, Singapore;Institute for Infocomm Research, Singapore;Institute for Infocomm Research, Singapore;Institute for Infocomm Research, Singapore;Institute for Infocomm Research, Singapore

  • Venue:
  • MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
  • Year:
  • 2006

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Abstract

Event detection is essential for sports video summarization, indexing and retrieval and extensive research efforts have been devoted to this area. However, the previous approaches are heavily relying on video content itself and require the whole video content for event detection. Due to the semantic gap between low-level features and high-level events, it is difficult to come up with a generic framework to achieve a high accuracy of event detection. In addition, the dynamic structures from different sports domains further complicate the analysis and impede the implementation of live event detection systems. In this paper, we present a novel approach for event detection from the live sports game using web-casting text and broadcast video. Web-casting text is a text broadcast source for sports game and can be live captured from the web. Incorporating web-casting text into sports video analysis significantly improves the event detection accuracy. Compared with previous approaches, the proposed approach is able to: (1) detect live event only based on the partial content captured from the web and TV; (2) extract detailed event semantics and detect exact event boundary, which are very difficult or impossible to be handled by previous approaches; and (3) create personalized summary related to certain event, player or team according to user's preference. We present the framework of our approach and details of text analysis, video analysis and text/video alignment. We conducted experiments on both live games and recorded games. The results are encouraging and comparable to the manually detected events. We also give scenarios to illustrate how to apply the proposed solution to professional and consumer services.