Content-based browsing of video sequences
MULTIMEDIA '94 Proceedings of the second ACM international conference on Multimedia
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
SmartSkip: consumer level browsing and skipping of digital video content
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Context perception in video-based hypermedia spaces
Proceedings of the thirteenth ACM conference on Hypertext and hypermedia
An integrated baseball digest system using maximum entropy method
Proceedings of the tenth ACM international conference on Multimedia
A unified framework for semantic shot classification in sports videos
Proceedings of the tenth ACM international conference on Multimedia
Designing affordances for the navigation of detail-on-demand hypervideo
Proceedings of the working conference on Advanced visual interfaces
Efficient Multimodal Features for Automatic Soccer Highlight Generation
ICPR '04 Proceedings of the Pattern Recognition, 17th International Conference on (ICPR'04) Volume 3 - Volume 03
Affective usability evaluation for an interactive music television channel
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
A fusion scheme of visual and auditory modalities for event detection in sports video
ICME '03 Proceedings of the 2003 International Conference on Multimedia and Expo - Volume 2
Live sports event detection based on broadcast video and web-casting text
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
Video abstraction: A systematic review and classification
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
CIVR '08 Proceedings of the 2008 international conference on Content-based image and video retrieval
Authoring, viewing, and generating hypervideo: An overview of Hyper-Hitchcock
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Balancing the power of multimedia information retrieval and usability in designing interactive tv
Proceedings of the 1st international conference on Designing interactive user experiences for TV and video
Proceedings of the seventh european conference on European interactive television conference
Exploring the effects of interactivity in television drama
EuroITV'07 Proceedings of the 5th European conference on Interactive TV: a shared experience
Multiple Bernoulli relevance models for image and video annotation
CVPR'04 Proceedings of the 2004 IEEE computer society conference on Computer vision and pattern recognition
The Design of Everyday Things
A Novel Framework for Semantic Annotation and Personalized Retrieval of Sports Video
IEEE Transactions on Multimedia
Panoramic video: design challenges and implications for content interaction
Proceedings of the 11th european conference on Interactive TV and video
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Internet-based video delivery offers new opportunities for interactive television. The creation and usability of interactive television is very different from desktop or web-based interaction. The concepts of frameworks and genres provides an approach to learnable interaction in an entertainment rather than task-oriented activity. The concept of a framework defines the tools required for both producing and viewing a particular style of interactive video experience. An interactive framework for televised sports is presented. This framework implements a sports television experience that support play-by-play navigation as well as viewer's interactive choice of camera angles. Tools for creating and viewing interactive sports are developed in parallel. In-home and in-lab experiments give indications of how sports fans will use interactive television in the future. The experiments demonstrate that fans will use the interaction rather than passively watching, can easily learn the interactive features and strongly prefer the new features over tradition rewind/fast-forward. The data indicates that many users will use the interactive controls to enrich and prolong their viewing rather than simply skipping as rapidly as possible through a game. However, there is also indication that some viewers will simply skip rapidly. There are also indications that the skip vs. review interaction depends on the interest level of current game play.