Keynect: tangible social network
Procedings of the Second Conference on Creativity and Innovation in Design
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Computers in Human Behavior
A new look at World of Warcraft's social landscape
Proceedings of the 6th International Conference on Foundations of Digital Games
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Family and design in the IDC and CHI communities
Proceedings of the 11th International Conference on Interaction Design and Children
Growing up with Nell: a narrative interface for literacy
Proceedings of the 11th International Conference on Interaction Design and Children
Using idle moments to record your health via mobile applications
Proceedings of the 1st ACM workshop on Mobile systems for computational social science
New technology@home: impacts on usage behavior and social structures
Proceedings of the 10th European conference on Interactive tv and video
Accomplishing authenticity in a labor-exposing space
Computers in Human Behavior
First person paparazzi: Why social media should be studied more like video games
Telematics and Informatics
Social Networking Sites: Their Users and Social Implications — A Longitudinal Study
Journal of Computer-Mediated Communication
Rethinking the smart closet as an opportunity to enhance the social currency of clothing
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
What can 'people-nearby' applications teach us about meeting new people?
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
Journal of the American Society for Information Science and Technology
Informing and performing: investigating how mediated sociality becomes visible
Personal and Ubiquitous Computing
Emotional robotics in elder care --- a comparison of findings in the UK and germany
ICSR'12 Proceedings of the 4th international conference on Social Robotics
International Journal of Technoethics
Technoethics: The Dilemma of Doing the Right Moral Thing in Technology Applications
International Journal of Technoethics
Butler lies from both sides: actions and perceptions of unavailability management in texting
Proceedings of the 2013 conference on Computer supported cooperative work
Proceedings of the 2013 conference on Computer supported cooperative work
Proceedings of the 2013 conference on Computer supported cooperative work
Managing mobile multitasking: the culture of iPhones on stanford campus
Proceedings of the 2013 conference on Computer supported cooperative work
GPS: A Turn by Turn Case-in-Point
Journal of Cases on Information Technology
Pass the iPad: collaborative creating and sharing in family groups
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Stories of the Smartphone in everyday discourse: conflict, tension & instability
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring the diversity of families: designing technologies for the contemporary family life
CHI '13 Extended Abstracts on Human Factors in Computing Systems
The value of research in creativity and the arts
Proceedings of the 9th ACM Conference on Creativity & Cognition
Locality and privacy in people-nearby applications
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
The Un/Acceptability of Virtual Moral Practices: An Empirical and Ethical Inquiry
International Journal of Web Portals
International Journal of Mobile and Blended Learning
"Everyone Has to Do It: " A joint action approach to managing social inattention
Computers in Human Behavior
Hanging out at the computer lab: how an innovative Australian program is helping young 'Aspies'
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
Exploring influencing variables for the acceptance of social robots
Robotics and Autonomous Systems
CoStream: co-construction of shared experiences through mobile live video sharing
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
IT-driven identity work: Creating a group identity in a digital environment
Information and Organization
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Consider Facebookits human contact, only easier to engage with and easier to avoid. Developing technology promises closeness. Sometimes it delivers, but much of our modern life leaves us less connected with people and more connected to simulations of them. In Alone Together, MIT technology and society professor Sherry Turkle explores the power of our new tools and toys to dramatically alter our social lives. Its a nuanced exploration of what we are looking forand sacrificingin a world of electronic companions and social networking tools, and an argument that, despite the hand-waving of todays self-described prophets of the future, it will be the next generation who will chart the path between isolation and connectivity.