ACM SIGCAS Computers and Society
Readings in Cyberethics
The Impact Of The Internet On Our Moral Lives
The Impact Of The Internet On Our Moral Lives
Ethics and Information Technology
Sin in cyber-eden: understanding the metaphysics and morals of virtual worlds
Ethics and Information Technology
The Ethics of Computer Games
Exodus to the Virtual World: How Online Fun Is Changing Reality
Exodus to the Virtual World: How Online Fun Is Changing Reality
Information Technology and Moral Philosophy
Information Technology and Moral Philosophy
Alone Together: Why We Expect More from Technology and Less from Each Other
Alone Together: Why We Expect More from Technology and Less from Each Other
Reality Is Broken: Why Games Make Us Better and How They Can Change the World
Reality Is Broken: Why Games Make Us Better and How They Can Change the World
You Are Not a Gadget: A Manifesto
You Are Not a Gadget: A Manifesto
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This article conjoins a foundation in moral philosophy with an empirical study on the un/acceptability of moral practices in 'Second Life' SL. SL-residents were asked to rank morally charged SL-scenarios in a classification from 'most unacceptable' to 'most acceptable' and, while doing so, to reason out loud about their ranking. The analysis presented here focuses on their converging and diverging arguments. Regarding converging arguments, there was consensus on the unacceptability of six scenarios. Research participants believed these scenarios transcend the merely virtual and they subsequently grounded their argumentation in actual principles. They further agreed upon seven scenarios as acceptable; these scenarios were considered as typical features of SL and subsequently were not morally problematized. Regarding other scenarios, no consensus was reached. The author discusses these findings in terms of their ethical implications and in light of current approaches in the field of 'computer ethics'.