Principles of traditional animation applied to 3D computer animation
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Disney's Aladdin: first steps toward storytelling in virtual reality
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Technologies for augmented reality systems: realizing ultrasound-guided needle biopsies
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Pfinder: Real-Time Tracking of the Human Body
IEEE Transactions on Pattern Analysis and Machine Intelligence
Techniques for handling video in virtual environments
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Remediation: understanding new media
Remediation: understanding new media
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Performing 3D Scene and Animation Authoring Tasks Efficiently: An Innovative Approach
CGI '98 Proceedings of the Computer Graphics International 1998
Interactive, Animated 3D Widgets
CGI '98 Proceedings of the Computer Graphics International 1998
Augmented Reality as a New Media Experience
ISAR '01 Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)
Registration Based on Projective Reconstruction Technique for Augmented Reality Systems
IEEE Transactions on Visualization and Computer Graphics
Achieving total immersion: technology trends behind augmented reality-a survey
SMO'09 Proceedings of the 9th WSEAS international conference on Simulation, modelling and optimization
AR Record&Replay: situated compositing of video content in mobile augmented reality
Proceedings of the 24th Australian Computer-Human Interaction Conference
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In this paper, we discuss the integration of 2-D video actors into 3-D augmented-reality (AR) systems. In the context of our research on narrative forms for AR, we have found ourselves needing highly expressive consent that is most easily created by human actors. We discuss the feasibility and utility of using video actors in an AR situation and then present our Video Actor Framework (including the VideoActor editor and the Video3D Java package) for easily integrating 2-D videos of actors into Java 3D, an object-oriented 3-D graphics programming environment. The framework is based on the idea of supporting tight spatial and temporal synchronization between the content of the video and the rest of the 3-D world. We present a number of illustrative examples that demonstrate the utility of the toolkit and editor. We close with a discussion and example of our recent work implementing these ideas in Macromedia Director, a popular multimedia production tool.